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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Jim Power - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Game info
AtariST

Secret of Monkey Island

Secret of Monkey Island
GenreAdventure
DeveloperLucasfilm
PublisherLucasfilm
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
The Secret of Monkey Island is an adventure game developed by Lucasfilm Games and released in 1990 for the Atari ST, Commodore Amiga, Apple Macintosh and PCs (DOS). Lucasfilm have managed here to find a compromise between the fluidity and flair of a rigid story-line, and the intelligent realism of more free-form adventures. The game may have been far too easy and a little ragged around the edges, but it was undeniably good.
 
Review
Secret of Monkey IslandSTORY / GAMEPLAY
The game spawned a number of sequels, collectively known as the Monkey Island series. The action begins on the Caribbean island of Melee, where a young guy named Guybrush Threepwood wants to be a pirate. He seeks out the Pirate Leaders, who set him three challenges to prove himself a pirate: defeat Carla the island's sword-master in insult sword-fighting, steal a statue from the Governor's mansion, and find buried treasure. You face the anger of the dreadful ghost pirate named LeChuck who's deeply in love with Elaine Marley, the beautiful governor of Melee Island that you fall in love too! LeChuck kidnaps Elaine and you owe to save here from his evil plans. The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface (the engine developed by at Lucasfilm Games used by all other successful games of the same genre) first introduced in Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with.
Monkey Island is one of the finest point-n-click graphic adventures of all time surpassed only by its sequel: Monkey Island 2: LeChuck's revenge.

GRAPHICS / SOUND
Graphics are fine, and it is obvious that a great deal of care and attention has been taken over them. The Atari ST version is no exception here, but there several glitches here due to the ST's hardware limitations, mainly on chunky character animations and slow screen scrolling. Note that, the ST version offers up to 16 colors on screen and is identical to the PC version running with EGA graphics adapters in terms of visuals quality, while the Amiga, Macintosh and PC (in VGA mode) versions offer a much faster action and more colors during gameplay.
The low quality sound effects is probably on the negative side for the ST version, but the music themes are well matching to the game's atmosphere.
 
Screenshots
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
  • Secret of Monkey Island
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



13 colors
Atari ST



25 colors
Commodore Amiga OCS/ECS



90 colors
Apple Macintosh 68k
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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